Towards the end of of 1985, adverts started appearing in my Computer & Video Games magazines for “the first ever computer cartoon” – Scooby Doo in the Castle Mystery! And to a massive Scooby Doo fan like me, it was incredible! They were clearly Spectrum screenshots on there, but they definitely looked like nothing else, except maybe what a Spectrum port of something like Dragon’s Lair might look like… which, the following year, we’d find out was more or less the case!
Veloren is an open-world, open-source multiplayer voxel RPG. The game is in an early stage of development, but is playable.
Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower! In a soviet republic with planned economy, everything is controlled by the government. Are you up to the task?
In the late 1980s, Czechoslovak amateurs produced a series of text adventures that rank among the earliest examples of activist computer games. Usually written by high school or college students, these titles confronted the stagnant and oppressive state socialist regime. Some of them mocked its iconography, propaganda, or policies; others portrayed antiregime demonstrations and passionately criticized police violence against the protesters. One of them even pitted Indiana Jones (then a popular Western hero among young Czechoslovaks) against riot police, allowing the player to experience a major demonstration in the role of an action hero. The representation of protest through gameplay had several precedents in the history of board games—such as Suffrageto (ca. 1907–8), which portrayed clashes between suffragettes and police, or Up Against the Wall, Motherfucker! (1969), which recreated the 1968 occupation of Columbia University.1 The Czechoslovak titles, however, are among the first activist games written for home computers. Programmed primarily for the locally popular Sinclair ZX Spectrum platform, these games were often released anonymously and circulated on cassette tapes…
Roderick Colenbrander of Sony Interactive Entertainment has sent in a brand new and official Linux driver for the PS5 DualSense for even better out of the box support.
With the newly proposed driver, it enabled the DualSense to function in both Bluetooth and USB modes along with most other features working including LEDs, Touchpad, Motion Sensors and Rumble. However, they make it clear that the Adaptive Triggers and VCM-based Haptics are not yet supported but they hope to “have a dialog on how to expose these over time in a generic way”.
Outer Orbit is an attempt to create a “Spacewar!-for-one” as a tribute to the line of heritage of digital video games. It combines elements of the most classic shooter games, Spacewar! (1961⁄62) , the first known video game on a digital computer, Computer Space (1971)   , the first coin-operated digital video game, and Asteroids (1979) :
from “Spacewar!” it borrows the comic book spaceship, the central star, gravity and orbital mechanics,
from “Computer Space” the game mechanics of the saucer opponents and the time-based gameplay,
from “Asteroids”, well, the asteroids, which serve here just as additional obstacles to make the game a bit trickier.
Neither the original Game Boy or the upgraded Game Boy Color had hardware support for partial translucency. This was always achieved with various hacks and workaround.
Let’s have a look at two of the most elaborated examples of these techniques, as showcased on the Title screen and End credits of Zelda Link’s Awakening.
This program includes detailed per-car simulation of the brake systems, friction, air resistance, toppling and more. In 3D cabs, the driving experience is augmented with forces that shake your simulated body upon acceleration and braking, as well as in curves. Besides that, OpenBVE features a 3D positional sound system best enjoyed with surround speakers, train exteriors and timetables for the current run. Finally, via the main menu, routes and trains be easily selected to start a new session, the controls can be configured to keyboard or joystick devices, and a variety of options can be selected.
Compared to other simulators of the genre, especially compared to commercial games, OpenBVE has its main focus on realism, not necessarily on user-friendliness. You should be willing to study operational manuals for the routes and trains you want to drive, and will in many cases not get along by just memorizing a few keystrokes. If you can identify with this focus, OpenBVE might be the right simulator for you.
Doug Smith’s seminal action-puzzle platformer from 1983. “Iconic” is a painfully overused adjective today, but, if any game truly can be called an icon of its era, it’s this one.
If you asked the average man on the street circa 1981, he’d probably be hard put to imagine two nouns so divorced from one another as sex and computer. Most people still saw computers as dully esoteric tools maintained by a priesthood of little gnomes seeking refuge from the real world of playground bullies, gym teachers, and, most terrifying of all, women. Stereotypes generally being stereotypes for a reason, that description may arguably apply to plenty of folks we’ve met on this blog before, at least if we insist on casting these characters in their most unfavorable possible light. But still, gnomes have needs too — as do hackers. One had only to look at the chainmail bikinis on the covers of fantasy novels, Dungeons and Dragons boxes, and, soon enough, computer games to know that nerds were far from asexual, even if many of them weren’t actually getting much of it. Rather than being separate universes, sex and computers were at worst adjacent galaxies, which orbited into contact with one another more often than our man on the street would ever suspect.
Two curses befall rendering engineers. First, we lose the ability to look at reality without being constantly reminded of how fascinatingly hard it is to solve light transport and model materials.
Second, when you start playing any game, you cannot refrain from trying to reverse its rendering technology (which is particularly infuriating for multiplayer titles - stop shooting at me, I’m just here to look how rocks cast shadows!).
So when I bought Cyberpunk 2077 I had to look at how it renders a frame. It’s very simple to take RenderDoc captures of it, so I had really no excuse.
The following are speculations on its rendering techniques, observations made while skimming captures, and playing a few hours.
Someone made a Terrence Mckenna game. How cool so that…
I can’t wait for this game, it looks amazing.
THE SECRETS OF MONKEY ISLAND’S SOURCE CODE
For Monkey Island’s 30th anniversary, we went looking for the secret, and found more than we knew possible.
Through use of the JSMESS emulator system, which allows direct access to these programs in your browser with no additional plugins or settings, these games can be enjoyed again. […] As nostalgia, a teaching tool, or just plain fun, you’ll find hundreds of the games that started a billion-dollar industry.
These games are best enjoyed in an up to date version of a modern browser. Currently, there is no sound in the games, although that feature will be added soon. Please read carefully regarding key mappings of the games and programs, to use them in your browser.